Vigil
Combat

Hit chance

Equal level is 75%. Floor 50%. Cap 99%. Hit rating and level gap move the roll.

hit = clamp(0.50, 0.99, 0.75 + (yourLevel − foeLevel) × 0.03 + hitRating / 100)

Equal level with no hit rating is 75%. Each level you are above the foe adds 3 percentage points. Each hit rating point adds 1 percentage point. The floor is 50%. The cap is 99%.

Hit rating on the character is:

hitRating = floor(gearHit + intellect × 0.35)

Underleveled fights need hit. Overleveled fights still cannot reach 100%.

clamp(0.50, 0.99, 0.75 + (you − foe) × 0.03 + hitRating / 100).

Your levelFoe levelHit ratingHit chance
1010075.0%
1010883.0%
1012069.0%
2010099.0%
110050.0%