Combat
Hit chance
Equal level is 75%. Floor 50%. Cap 99%. Hit rating and level gap move the roll.
hit = clamp(0.50, 0.99, 0.75 + (yourLevel − foeLevel) × 0.03 + hitRating / 100)Equal level with no hit rating is 75%. Each level you are above the foe adds 3 percentage points. Each hit rating point adds 1 percentage point. The floor is 50%. The cap is 99%.
Hit rating on the character is:
hitRating = floor(gearHit + intellect × 0.35)Underleveled fights need hit. Overleveled fights still cannot reach 100%.
clamp(0.50, 0.99, 0.75 + (you − foe) × 0.03 + hitRating / 100).
| Your level | Foe level | Hit rating | Hit chance |
|---|---|---|---|
| 10 | 10 | 0 | 75.0% |
| 10 | 10 | 8 | 83.0% |
| 10 | 12 | 0 | 69.0% |
| 20 | 10 | 0 | 99.0% |
| 1 | 10 | 0 | 50.0% |