Combat
Crit
Crit doubles player damage. Chance is capped at 35%.
critChance = min(0.35, (gearCrit + agility × 0.25) / 100)A crit doubles player damage. The chance cap is 35%. Mastery is a separate roll, capped at 25%. See Mastery.
Ambient ambush bandits crit at 6%. Elites crit at 12%. See Ambush bandits.