Vigil
Combat

Damage

Attack power and spell damage feed a single strike pool. Hybrids pick the larger pool.

Attack power and spell damage feed a single strike pool:

AP = floor(gearAP + strength × 1.0 + agility × 0.4)
SP = floor(gearSP + intellect × 1.0)
attack = max(6, floor(pool × 0.55))

The pool is AP or SP from class school:

  • Tanks, melee, and ranged use AP.
  • Casters and healers use SP.
  • Hybrids pick whichever pool is larger.

Talents that raise strike damage apply after this:

attack = max(6, floor(attack × (1 + strikeDamagePct / 100)))

A hit deals that attack value. A crit doubles it. Mastery can add a follow-up, bonus hit, heal, or skipped cooldown.