Stances
Gather
Overnight default. Mats, junk, rare gear, small gold and XP. Night is thinner than day.
Gather is the overnight default. It drips mats over many nights. It will not fill a craft tree in one sleep.
Night is thinner than day, so AFK gather still hurts versus being online.
Per 5-minute world tick in the wild:
Per 5-minute world tick while Gather is on in the wild. Guard and hubs never gather.
| Outcome | Day | Night |
|---|---|---|
| Mats | 14.0% | 9.0% |
| Junk | 6.0% | 4.0% |
| Gear | 0.80% | 0.40% |
| Gold 1–3g (if a find) | 28% | 28% |
| XP 1–3 (if a find) | 35% | 35% |
Gold and XP only roll if that tick already found mats, junk, or gear.
Possible mats follow terrain, then a level gate when the tick resolves:
Possible mats by terrain. Level-gated when the tick resolves.
| Terrain | Mats |
|---|---|
| coastal | Saltweed, Tide Shell, Brine Scale, Bright Petal |
| mountain | Rough Ore, Cut Stone, Deep Ore, Copper Vein, Quarry Steel, Night Ore, Void Shard, Apex Crystal |
| desert | Glass Sand, Ash Spice, Sun Spice, Basalt Chip, Rift Glass, Umbral Dust |
| forest | Bitter Herb, Ashwood Stick, Ironbark, Soft Pelt, Dusk Resin, Veilbloom, Crownroot |
| swamp | Fen Reed, Mire Ichor, Fenbloom, Bog Amber, Bright Petal |
| plains | Field Grain, Rough Hide, Ironbark, Soft Pelt, Storm Thread |
| volcanic | Live Cinder, Slag Chunk, Embercore, Copper Vein, Basalt Chip, Rift Glass |
| tundra | Frostroot, Cold Pelt, Void Shard, Night Ore, Crownroot, Apex Crystal |
Gather level by continent: Emberlands 1, Mirelands 8, Cinderreach 18. Hubs never gather.
Ambush can still land while you Gather. See Ambush.