Stances
Ambush
Rare wild risk on Gather. Hubs and Guard never ambush. Downs wear durability and send you home.
Ambush is a wild idle and gather risk, not a board. Hubs never ambush. Guard never ambushes.
Per 5-minute world tick in the wild. Hubs never ambush. Guard never ambushes.
| Stance / time | Chance |
|---|---|
| Gather, day | 0.3% |
| Gather, night | 0.7% |
| Guard | none |
| Hub | none |
Long nights stay sparse. The away stretch has a hard ceiling:
Hard ceiling on idle/gather ambushes for an away stretch. Short absences still allow at most one roll.
| Away | Max ambushes |
|---|---|
| 1h | 1 |
| 8h | 1 |
| 12h | 2 |
| 24h | 3 |
Survived ambush: gold loss only. Downed ambush: gold loss, 8% durability wear, return to last safe hub.
The foe is a bandit profile, not an incursion roster entry. See Ambush bandits.