PvP
Stance
Defender stance changes incoming rated damage. Guard also opens with an absorb shield.
Rated damage uses the defender's overnight stance as a multiplier on the attacker's outgoing strike.
Outgoing damage multiplier from the defender's stance. Guard also opens with 5 absorb per level.
| Defender stance | Damage × |
|---|---|
| Idle | 1.00× |
| Gather | 1.12× |
| Guard | 0.70× |
| Rest | 1.18× |
Guard is the safest rated stance: 0.70× incoming and an opener shield of 5 absorb per level. Rest is the softest: 1.18× incoming.
This is not the fight-bar Guard. Overnight stance is set on Play before the challenge lands.